Reborn July Update

Last updated in July 22

On 22. Jul 2020, 10:16:30 by Starmoons2

Nouveau contenu
  • Reborn UI: l'interface utilisateur Reborn est une nouvelle façon de jouer à Starmoons2. Plus rapide et réactif, il devient une interface utilisateur imbattable pour les jeux OGame au rythme rapide. La nouvelle interface utilisateur a retravaillé les principales pages de jeu consultées et inclut un tout nouveau Galaxy. L'interface utilisateur classique peut être obsolète à l'avenir (c'est-à-dire qu'elle ne sera plus prise en charge par les nouvelles fonctionnalités)..
  • La nouvelle galaxie a de nouvelles fonctionnalités telles que le système d'espionnage complet en un seul clic, détecte l'activité de la flotte en mentionnant quelles planètes peuvent être "phalangées" et permet une navigation plus rapide à travers les systèmes..
Changements d'équilibre
  • Les expéditions peuvent désormais déclencher plus d'un événement sur une même flotte.
  • Toutes les planètes ont un accès Phalange accordé sur le système où elles sont colonisées.
Refonte de l'Alliance
  • Alliance a été retravaillée en trois classes principales:
    • Ligue commerciale
      • Par niveau: + 25% de production de mines de métaux, + 25% de production de mines de cristal, + 25% de production de mines de deutérium
      • Niveau 1: accès à la maîtrise des commerçants qui accorde les bonus suivants: temps de flotte, stockage de ressources, stockage de navires, emplacements de flotte. Cela nécessite la création d'une forteresse.
      • Level 2: Fleet Merchant trade fee reduced by 20%.
      • Level 3: -0.1% deuterium consumption per level of Interstellar Logistics of all alliance members, up to 50%.
      • Level 4: 0.1% global Resource Production per level of Graviton Research of all alliance members, up to 25%.
      • Level 5: TBA bonus
    • Martial Alliance
      • Per level: +100% Attack, +100% Defence, +100% Shield
      • Level 1: Access to Admiral mastery which grants the following bonuses: Combat ship speed, Phalanx Size, Spy Power, Fleet time. This requires the creation of a Fortress.
      • Level 2: 0.1% more resources looted from attacks per level of Hyperspace Technology of all alliance members, up to 20%.
      • Level 3: Doubled the attack, shield and defense power against PvE ships.
      • Level 4: 0.1% resources protected from attacks per level of Shield Technology of all alliance members, up to 25%.
      • Level 5: Increased Rapidfire power by 33%
    • Research Cooperative
      • Per level: -5% Expedition time, -10% Terraform time, -10% Megastructure time
      • Level 1: Access to Scientist mastery which grants the following bonuses: Ringworld bonus, Dyson bonus, Decompressor bonus, Terraform time. This requires the creation of a Fortress.
      • Level 2: Terraforming a planet grants always a neutral or positive celestial body modifier
      • Level 3: -0.1% reduced research and expedition time per level of Intergalatic Research Network of all alliance members, up to 20%
      • Level 4: -0.1% reduced research cost per level of Intergalatic Research Network of all alliance members, up to 20%
      • Level 5: Expedition mission triggers 3 events instead of 1
  • Introduced new mechanic: Cohesion and Alliance Level - Cohesion reflects on how active and collaboraive alliance is. Higher the cohesion, more the experience is generated to level up alliance. Alliance levels grants to alliance members unique bonuses.
Bugfixes
  • Fixed certain instances of statistics not adding the graphic data in player profile.
  • Fixed Transport mission not processing the existing resources on the planet because Resource Collector were called before (and planet had no activity)
  • Fixed season not delivering bonuses because it was being called as object and not as function
  • Fixed resource page displaying excessive amount of resources on bonuses, which could not combine with the sum of total production per hour.
  • Fixed a shipyard instance where when player attempts to build a mothership (by input form submit and not by normal building), the shipyard did not validate if that mothership was built already.
  • Fixed Terraform page could be accessed/requested as megastructure.
  • Fixed when planet is terraformed, the exclusive buildings of certain biome were not removed.
  • Fixed a situation when quest was complete, the reward was being processed twice, causing the player to complete two missions of same quest instead of one.
  • Fixed duplicated rows on Statistics for events
  • Fixed Mines bonus modifier producing resources excessively
  • Fixed Guardian ships could be seen on Synthetics Page
  • Fixed an exception on account bonuses where selected alliance class did not count to user bonuses
  • Fixed officiers could be replaced even if they were busy on their task.
  • Fixed the game speed was ignored when calculating the research time because the latest University change.
  • Fixed how Smart Trader is handled when requires the exchange of two resources instead of one.
Developer changes
  • Added a hardfix for systems where can not proccess .htaccess or pure NGINX systems. It is unrecommended to keep it active but it works.
  • Added PHP 7.4 support.
  • Fixed Megastructure models could not imported into softwares that do not support DRACO, by adding a backup of non-DRACO models.
  • User activity tracker is now cached (and not stored on database).
  • Mothership modules is now cached (and not stored on database).
  • Galaxy data is now cached (and not stored on database).